> For the complete documentation index, see [llms.txt](https://rawformula.gitbook.io/renegade/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rawformula.gitbook.io/renegade/new.md).

# NEW

2025.06

death animation (not just straight to ragdoll)

sceneDesignMX upgrade

otherCX (other vehicle integrations) upgrade

2025.05

aiWalker avoidance based on bounds

gamepad input config saving to json

2025.04

actionCCX : Renegade actions based on startT/signal

Renegade.grab rewrite: gripStand/gripJump

moving towards supporting arbitrary layers setup

2025.03

signal >> camX / soundDX

gui display rewrk. uiCX

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2Fp7jKvbZO72gecTLxoPej%2Fdirector.gif?alt=media&amp;token=5623001a-7228-4734-aee2-ea3f5acdcd94" alt=""><figcaption></figcaption></figure></div>

2025.02

aiWalkerCX tasks update.&#x20;

arrays >> lists. go to, drive to ready

2025.01

ragdollAnimator capsule matching. ragdoll feet height.

camSHX update

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FBlVkRtOd50BMFjoIVpo2%2FcamSHX.gif?alt=media&amp;token=14de9800-78ec-4871-ac19-75a2e1fd988f" alt=""><figcaption></figcaption></figure></div>

destructibleBuildings update.

gamepad settings / keyboard input : saving to json.

tasks update : find vehicle.

2024.12

aiChopper / shootRocket / bulletX: added position offset for destination and shoot target.

paws character, Pindo. basicCX controller.

2024.11

speakMX cut-scene mode. does not need actors, narration or dialog.

rideCX update. horse controller demo.&#x20;

fightMX update. animation set override.

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FmjEfyEpDRiIbr0Nv1yuP%2FanmSwitch.gif?alt=media&amp;token=0369e530-b7ed-4617-8d13-a6ea7ae06dbf" alt=""><figcaption></figcaption></figure></div>

foot sounds using foot positions.

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FDbWVMUhbjLxB2o7cJ9eS%2Fstepsounds.gif?alt=media&amp;token=59c449a6-274d-422c-8b19-f6809471f008" alt=""><figcaption></figcaption></figure></div>

2024.10

transportMX.uploadP : storeP / assetsMX

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2F8fGAFHCYVIR9Gl7QdWOy%2Ftransport1.gif?alt=media&amp;token=a1f7118b-f318-49a2-b18d-b32480eacbe4" alt=""><figcaption></figcaption></figure></div>

transporter selection

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FuledeTrL55DxoD5l0bYh%2Ftransport2.gif?alt=media&amp;token=4355e49a-8696-42ed-8092-c6f3f21cf986" alt=""><figcaption></figcaption></figure></div>

2024.09

fightKSX \[keyboard control] : config.randomize.side / low \[same key input]

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FTspTTaZVnv0S3bl8M5Jw%2FfightKSXrandom.gif?alt=media&amp;token=bdef351f-d905-49f8-9782-1b2eb1556b37" alt="" width="188"><figcaption></figcaption></figure></div>

start with driver \[driveCX / chopperCX]

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FfmQnliVO8gSv8DymS589%2Fstartw.gif?alt=media&amp;token=be0f5dee-95f2-400e-ad0a-adebdf897c6c" alt="" width="300"><figcaption></figcaption></figure></div>

start with weapon \[weaponMX]

new task mechanic: trade \[exchange weapon/object for money]

......................................................................................................

ai-chopper chaser

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FjSg6o9FNWPMhFoUQh7wx%2Fchopper_chaser.gif?alt=media&amp;token=48db9cb5-edb1-4000-9616-8e277b206510" alt="" width="300"><figcaption></figcaption></figure></div>

* attack position and shooting at target within range

......................................................................................................

pathfinding through node-sets (called sectors)&#x20;

* could be used for different area paths, like inside of houses&#x20;
* works with dialogues (speakDX)

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2F9qEkFTUezqyg5iLKNrmH%2FpathNodes.gif?alt=media&amp;token=39a60037-85a2-46a7-b924-67ba3531f7f0" alt="" width="450"><figcaption></figcaption></figure></div>

requirements:&#x20;

* actor and target should be inside sector&#x20;
* nodes should be within radius distance (though radius can be set any distance, and the closest node is being selected)
