> For the complete documentation index, see [llms.txt](https://rawformula.gitbook.io/renegade/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rawformula.gitbook.io/renegade/new.md).

# NEW

2025.06

death animation (not just straight to ragdoll)

sceneDesignMX upgrade

otherCX (other vehicle integrations) upgrade

2025.05

aiWalker avoidance based on bounds

gamepad input config saving to json

2025.04

actionCCX : Renegade actions based on startT/signal

Renegade.grab rewrite: gripStand/gripJump

moving towards supporting arbitrary layers setup

2025.03

signal >> camX / soundDX

gui display rewrk. uiCX

<div align="left"><figure><img src="/files/wvUG5Vf9rFjON5rBiz3E" alt=""><figcaption></figcaption></figure></div>

2025.02

aiWalkerCX tasks update.&#x20;

arrays >> lists. go to, drive to ready

2025.01

ragdollAnimator capsule matching. ragdoll feet height.

camSHX update

<div align="left"><figure><img src="/files/mIYsplHJURM1GQNkLZ8I" alt=""><figcaption></figcaption></figure></div>

destructibleBuildings update.

gamepad settings / keyboard input : saving to json.

tasks update : find vehicle.

2024.12

aiChopper / shootRocket / bulletX: added position offset for destination and shoot target.

paws character, Pindo. basicCX controller.

2024.11

speakMX cut-scene mode. does not need actors, narration or dialog.

rideCX update. horse controller demo.&#x20;

fightMX update. animation set override.

<div align="left"><figure><img src="/files/R3sdwiS8TQBeyxQaSsgK" alt=""><figcaption></figcaption></figure></div>

foot sounds using foot positions.

<div align="left"><figure><img src="/files/GoHD9E51bDa9bsWLQlf0" alt=""><figcaption></figcaption></figure></div>

2024.10

transportMX.uploadP : storeP / assetsMX

<div align="left"><figure><img src="/files/OyZeURlLQVUEf616qx7b" alt=""><figcaption></figcaption></figure></div>

transporter selection

<div align="left"><figure><img src="/files/k85SRPLXz2mX87Q60aP8" alt=""><figcaption></figcaption></figure></div>

2024.09

fightKSX \[keyboard control] : config.randomize.side / low \[same key input]

<div align="left"><figure><img src="/files/tumxXrNKJQ0skXgcRR3B" alt="" width="188"><figcaption></figcaption></figure></div>

start with driver \[driveCX / chopperCX]

<div align="left"><figure><img src="/files/HAmkQ2fqYARbZaerydDT" alt="" width="300"><figcaption></figcaption></figure></div>

start with weapon \[weaponMX]

new task mechanic: trade \[exchange weapon/object for money]

......................................................................................................

ai-chopper chaser

<div align="left"><figure><img src="/files/MrRfcbCeRfxl0cCXQ3mJ" alt="" width="300"><figcaption></figcaption></figure></div>

* attack position and shooting at target within range

......................................................................................................

pathfinding through node-sets (called sectors)&#x20;

* could be used for different area paths, like inside of houses&#x20;
* works with dialogues (speakDX)

<div align="left"><figure><img src="/files/yDkQhZxTuoGqNfcnWHXl" alt="" width="450"><figcaption></figcaption></figure></div>

requirements:&#x20;

* actor and target should be inside sector&#x20;
* nodes should be within radius distance (though radius can be set any distance, and the closest node is being selected)
