# custom

for customizing fightMX animations will need clip numbers in animator \[and setting up in fightANM.cs)

can check with clipsN.cs

currently

RPUNCHR 935-945\
RPUNCHL 954-962

RHOOKR 963-966\
RHOOKL 967-972

RKICKR 986-1002\
RKICKL 1003-1014

LPUNCHL 1051-1057\
LPUNCHR 1058-1066

LHOOKL 1067-1070\
LHOOKR 1071-1076

LKICKR 1105-1114\
LKICKL 1115-1123
