# PATHFINDING

SPLINE-BASED

setting up paths

* pathNodes4Splines: sets up path nodes for splines
* splineDX : spline points data \[NT and associated nodes]
* pathsTX : finds nearest point on spline(s) to a world position
* (optional) addColl2points : adds trigger box collider on spline points \[so they can be detected]

<figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FdpRQgTglDNtUGnEXe6Rj%2FnearestPOnSplines.gif?alt=media&#x26;token=2119968a-e626-4c54-b6c2-502b3d156ce9" alt="" width="165"><figcaption></figcaption></figure>

NODE-BASED
