# TRANSPORT

storeMX: store manager \[for displaying store wares, setting transport vehicle and loading]

storeSX: store selector \[for selecting store spot and its ware / cargo]

transportSX: transporter selector

storeMX

* the trigger collider \[for detection of entering/exiting store] should be on layer: *sensor*
* the vehicles should have tags \[ vehicle / truck / chopper / flight ]

uploading of store wares: preSetP / orderSeq : set position or find position by conditions

TRANSPORTED and ORDER OF SPOT \[uploadP] SELECTION

car

* man : transportMX
* obj : \[driver. small] assetsMX. \[big] transportMX. trail transportMX. trunkCX.
* weapon : \[driver] assetsMX. storeP. \[/] transportMX. trunkCX.

truck

* car : transportMX. trail transportMX.&#x20;
* man : transportMX
* obj : transportMX
* weapon : transportMX

airplane

* car : transportMX
* man : transportMX
* obj : transportMX

chopper

* car : transportMX
* man : transportMX
* obj : transportMX
