# setting up

&#x20;    the weapons holding position and rotation \[in hand]&#x20;

* set up in Start()

weaponMX.setup.attach

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2Fq8nTFlF72D6iFKExw48n%2Fsetup.jpg?alt=media&#x26;token=487143dc-b278-4052-ab18-ae80edb0f632" alt=""><figcaption></figcaption></figure></div>

.holster

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2F5MxP47WCRired6ttJ2fe%2Fsetup_holster.jpg?alt=media&#x26;token=9eb3bff1-25c2-44c7-815e-a4cb6bd920bc" alt=""><figcaption></figcaption></figure></div>

then these are selected for each weapon based on their weaponData

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FbC16PrFvRuiIIXhu0Adp%2Fsetup_weapondata.jpg?alt=media&#x26;token=6fae638d-8072-43b8-8470-723bc6c7d920" alt=""><figcaption></figcaption></figure></div>
