EEX

enter exit

door rotation direction: eex.door.rDir

when actor approaches enter/exit trigger, these are filled

  • Renegade.vehx : driveCX

  • Renegade.vehicle.eex.driveEEX

  • Renegade.vehicle.inSight

  • Renegade.vehicle.typ : car

requirements

  • enter collider position should be exact (not collider position offset) [for aiWalkerCX]

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