code
most common variables that will modify vehicle behavior
- driveCX.maxTorque [engine strength] 
- wheelColl.stiffness [sidewayfriction.stiffness for slippin] 
- wheelColl.wheelDampingRate [affects how fast vehicle stops] 
- driveCX.burn.forceCoef [sideway force when slippin] 
- driveCX.brake.force [brake force when slippin] 
to drive a car without actor inside
- set driveCX.canDrive true 
- set driveCX.driverIn true 
to be able to do donuts
- set driveCX.burn.typ to onBrakeSetSlip 
- affected by: driveCX.burn.forceCoef [the side force] and driveCX.brake.force 
STEERING
.inc.steerFwd

.steer.speed [good value is around 4]


.steer.speedCo
this curve adds more precise steering by slower steering at input start

.wheelx
makes possible to dynamically change wheelColl values
the default wheelColl values are saved to .wheelx[0] at start

.slip
adds smoke when the vehicle is skidding
pooling : saved to folder [slip.fold]
value : the sidewaysSlip value over which the smoke starts

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