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most common variables that will modify vehicle behavior

  • driveCX.maxTorque [engine strength]

  • wheelColl.stiffness [sidewayfriction.stiffness for slippin]

  • wheelColl.wheelDampingRate [affects how fast vehicle stops]

  • driveCX.burn.forceCoef [sideway force when slippin]

  • driveCX.brake.force [brake force when slippin]

to drive a car without actor inside

  • set driveCX.canDrive true

  • set driveCX.driverIn true

to be able to do donuts

  • set driveCX.burn.typ to onBrakeSetSlip

  • affected by: driveCX.burn.forceCoef [the side force] and driveCX.brake.force

STEERING

.inc.steerFwd

followWheel

.steer.speed [good value is around 4]

steer speed 1
steer speed 10

.steer.speedCo

this curve adds more precise steering by slower steering at input start

.wheelx

makes possible to dynamically change wheelColl values

the default wheelColl values are saved to .wheelx[0] at start

.slip

adds smoke when the vehicle is skidding

pooling : saved to folder [slip.fold]

value : the sidewaysSlip value over which the smoke starts

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