obstacle detect

JUMPMX

obstacle detection by raycasts

for jumpOn / jumpOver

  • .rayCont.freq : frequency

  • .rayCont.distMax : ray length forward

  • .rayCont.height.min : minimum height counted from actor feet

  • .rayCont.height.max : maximum height counted from actor feet

  • .rayCont.height.mid : space between rays

  • .rayCont.height.up : ray start position up from first obstacle hit

for jumpClimb/Grab above head

  • .rayCont.distMax5 : ray length forward

  • .rayCont.height5.min : minimum height counted from actor feet

  • .rayCont.height5.min : maximum height counted from actor feet

  • .rayCont.height5.mid : space between rays

  • .rayCont.height5.up : ray start position up from first obstacle hit

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