obstacle detect
Last updated
Last updated
JUMPMX
obstacle detection by raycasts
for jumpOn / jumpOver
.rayCont.freq : frequency
.rayCont.distMax : ray length forward
.rayCont.height.min : minimum height counted from actor feet
.rayCont.height.max : maximum height counted from actor feet
.rayCont.height.mid : space between rays
.rayCont.height.up : ray start position up from first obstacle hit
for jumpClimb/Grab above head
.rayCont.distMax5 : ray length forward
.rayCont.height5.min : minimum height counted from actor feet
.rayCont.height5.min : maximum height counted from actor feet
.rayCont.height5.mid : space between rays
.rayCont.height5.up : ray start position up from first obstacle hit