settings

JUMPMX

jumps are made up of phases [.onJumpX.phase]

  1. jump animation initiated

  2. jump-off

  3. contact NT reached

  4. fall point

jump sections are defined by NT and set in .style[x].NT. [jumpO. contact. fall. canGo.]

example:

jumpO: 0.33 [jump-off]

contact: 0.63 [reaches obstacle it jumps on]

fall: 0.7 [falling can start if no obstacle it can stand on]

canGo: 0.85 [other action can start]

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style.NT.fall

0.6
0.8

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