SPEAK
speakCX : dialogs controller for Renegade
speakMX : manager for displaying interaction
speakDX : one interaction / dialog sequence [ and actions (exchange, transport, hire, take, find, get) set in speakMX.actionDX]
speakADX: all speakDX
speakCCX: button clicks functions
features:
supports localization [YF Unity Language Toolkit]
supports audio
requirements:
sensorDX : to determine who is the actor speaking with
actorDX : for actor identification
speakCX
finds all actors that this Renegade has interactions with
sorts speakDXs for this Renegade [.speakDX[]]
initiates interaction [speakMX] if sensor finds the other actor
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