using [splines]

by defining start node and end node, we can get the calculated path

  • getDPath : for driving

  • getWPath : for walking

DRIVING

aiDriveSX .pathway:spline [default] / .pathway:espline [evenly spaced points]

for pathway:spline target distance can be set in aiDriveSX.ahead

for pathway:espline the target position is defined by evenly spaced points/distance

typ.spline
typ.espline

aiDriveSX.next.reachD : path node reach distance

next.reachD = 5
next.reachD = 12

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