NEW
2025.06
death animation (not just straight to ragdoll)
sceneDesignMX upgrade
otherCX (other vehicle integrations) upgrade
2025.05
aiWalker avoidance based on bounds
gamepad input config saving to json
2025.04
actionCCX : Renegade actions based on startT/signal
Renegade.grab rewrite: gripStand/gripJump
moving towards supporting arbitrary layers setup
2025.03
signal >> camX / soundDX
gui display rewrk. uiCX

2025.02
aiWalkerCX tasks update.
arrays >> lists. go to, drive to ready
2025.01
ragdollAnimator capsule matching. ragdoll feet height.
camSHX update

destructibleBuildings update.
gamepad settings / keyboard input : saving to json.
tasks update : find vehicle.
2024.12
aiChopper / shootRocket / bulletX: added position offset for destination and shoot target.
paws character, Pindo. basicCX controller.
2024.11
speakMX cut-scene mode. does not need actors, narration or dialog.
rideCX update. horse controller demo.
fightMX update. animation set override.

foot sounds using foot positions.

2024.10
transportMX.uploadP : storeP / assetsMX

transporter selection

2024.09
fightKSX [keyboard control] : config.randomize.side / low [same key input]

start with driver [driveCX / chopperCX]

start with weapon [weaponMX]
new task mechanic: trade [exchange weapon/object for money]
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ai-chopper chaser

attack position and shooting at target within range
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pathfinding through node-sets (called sectors)
could be used for different area paths, like inside of houses
works with dialogues (speakDX)

requirements:
actor and target should be inside sector
nodes should be within radius distance (though radius can be set any distance, and the closest node is being selected)
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