Renegade
  • NEW
  • SHOWCASE
    • Making of SUMO STUNTMEN
    • PAWS GANG 1
  • TOOLS
    • EDITOR
  • Renegade
    • B A S I C S
      • OBJECTS TAGS/LAYERS
      • ANIMATION
        • states
        • blend parameters
      • PHYSICS
        • velocity transfer
      • DETECTING
      • PARTICLES
      • BUG FIXING
        • quick fixes
    • S C E N E S
  • s y s t e m
    • GAMEPLAY
      • TRANSPORT
        • setting up
      • FINANCES
      • TASKS
        • actionDX
        • aiWalkerCX
      • SPEAK
        • >> TASKS
      • PATHFINDING
        • setting up [splines]
        • using [splines]
        • tips
      • SCENE DESIGN
      • SAVING
      • RECORD N PLAY
    • ACTOR
      • RENEGADE
        • features
          • BOUNDX
        • code
        • setting up
        • BODYDATA
      • JUMP MX
        • features
        • obstacle detection
        • code
          • config
          • settings
          • obstacle detect
          • lerping
        • tips
      • FIGHT MX
        • features
        • code
          • config
          • actionData
        • PUNCH
        • KICK
        • THROW
      • RENEGADE AI
        • AI WALKER
          • aiWalkerCX
    • WEAPONS
      • WEAPON MX
        • setting up
        • projectile
        • fx
        • in vehicle
      • SWORD MX
      • AI WEAPON
    • VEHICLES
      • DRIVE CX
        • input
        • features
        • code
        • EEX
        • actions
      • CHOPPER CX
        • features
        • AI CHOPPER
      • FLIGHT CX
    • WORLD
      • doorCX
    • DESTRUCTIBLE BUILDINGS
      • destructBuild
      • getChunks
      • buildStruct
      • other
      • tips
    • SOCCER
      • soccerCX
      • feet
      • ball
    • OTHER
      • INPUT
        • GAMEPAD
        • KEYBOARD
        • TOUCH
      • CAMERA
        • CAM CX
        • DIRECTOR CX
      • GUI
        • using
        • tips
  • i n t e g r a t i o n s
    • ACTOR
      • Ragdoll Animator 2
        • capsule
        • foot height / grounded
        • tips
    • VEHICLES
      • SportBikePro
      • NWH Dynamic Water Physics 2
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NEW

Last updated 1 month ago

2025.04

actionCCX : Renegade actions based on startT/signal

Renegade.grab rewrite: gripStand/gripJump

moving towards supporting arbitrary layers setup

2025.03

signal >> camX / soundDX

gui display rewrk. uiCX

2025.02

aiWalkerCX tasks update.

arrays >> lists. go to, drive to ready

2025.01

ragdollAnimator capsule matching. ragdoll feet height.

camSHX update

destructibleBuildings update.

gamepad settings / keyboard input : saving to json.

tasks update : find vehicle.

2024.12

aiChopper / shootRocket / bulletX: added position offset for destination and shoot target.

paws character, Pindo. basicCX controller.

2024.11

speakMX cut-scene mode. does not need actors, narration or dialog.

rideCX update. horse controller demo.

fightMX update. animation set override.

foot sounds using foot positions.

2024.10

transportMX.uploadP : storeP / assetsMX

transporter selection

2024.09

fightKSX [keyboard control] : config.randomize.side / low [same key input]

start with driver [driveCX / chopperCX]

start with weapon [weaponMX]

new task mechanic: trade [exchange weapon/object for money]

......................................................................................................

ai-chopper chaser

  • attack position and shooting at target within range

......................................................................................................

pathfinding through node-sets (called sectors)

  • could be used for different area paths, like inside of houses

  • works with dialogues (speakDX)

requirements:

  • actor and target should be inside sector

  • nodes should be within radius distance (though radius can be set any distance, and the closest node is being selected)