NEW

2025.06

death animation (not just straight to ragdoll)

sceneDesignMX upgrade

otherCX (other vehicle integrations) upgrade

2025.05

aiWalker avoidance based on bounds

gamepad input config saving to json

2025.04

actionCCX : Renegade actions based on startT/signal

Renegade.grab rewrite: gripStand/gripJump

moving towards supporting arbitrary layers setup

2025.03

signal >> camX / soundDX

gui display rewrk. uiCX

2025.02

aiWalkerCX tasks update.

arrays >> lists. go to, drive to ready

2025.01

ragdollAnimator capsule matching. ragdoll feet height.

camSHX update

destructibleBuildings update.

gamepad settings / keyboard input : saving to json.

tasks update : find vehicle.

2024.12

aiChopper / shootRocket / bulletX: added position offset for destination and shoot target.

paws character, Pindo. basicCX controller.

2024.11

speakMX cut-scene mode. does not need actors, narration or dialog.

rideCX update. horse controller demo.

fightMX update. animation set override.

foot sounds using foot positions.

2024.10

transportMX.uploadP : storeP / assetsMX

transporter selection

2024.09

fightKSX [keyboard control] : config.randomize.side / low [same key input]

start with driver [driveCX / chopperCX]

start with weapon [weaponMX]

new task mechanic: trade [exchange weapon/object for money]

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ai-chopper chaser

  • attack position and shooting at target within range

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pathfinding through node-sets (called sectors)

  • could be used for different area paths, like inside of houses

  • works with dialogues (speakDX)

requirements:

  • actor and target should be inside sector

  • nodes should be within radius distance (though radius can be set any distance, and the closest node is being selected)

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