config
Last updated
Last updated
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canDo
.LStand: there is left stance set up [idle, punch, kick etc]
.S180: there is stance 180 set up
.goKOIfHitUngrounded: fighter is KO if being hit while jumping
turn
.useS180IfTargetBehind: stance goes to 180 if target actor [enemy] is behind
lockOn
.rng: lock on is possible within this angle range
.on: lock on is possible during these actions
action
.canHoldPunch: punch is not immidiate
.kick.headKO: kick attack hit on head is KO
.attackStop: attack freeze on hit [recomm.: IK]
.useAttackSpeed or .onHit.useSpeedAsStrength: reaction strength value based on attack