config

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canDo

  • .LStand: there is left stance set up [idle, punch, kick etc]

  • .S180: there is stance 180 set up

  • .goKOIfHitUngrounded: fighter is KO if being hit while jumping

turn

  • .useS180IfTargetBehind: stance goes to 180 if target actor [enemy] is behind

lockOn

  • .rng: lock on is possible within this angle range

  • .on: lock on is possible during these actions

action

  • .canHoldPunch: punch is not immidiate

  • .kick.headKO: kick attack hit on head is KO

  • .attackStop: attack freeze on hit [recomm.: IK]

  • .useAttackSpeed or .onHit.useSpeedAsStrength: reaction strength value based on attack

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