> For the complete documentation index, see [llms.txt](https://rawformula.gitbook.io/renegade/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rawformula.gitbook.io/renegade/s-y-s-t-e-m/actor/fight-mx/code/config.md).

# config

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2Fi2NpflbxgIpMSXhsQZj0%2FfightMX_config.jpg?alt=media&amp;token=1c427ca0-edca-42d2-bed2-562b24bb42aa" alt=""><figcaption></figcaption></figure></div>

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<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FXccntfMSx7FnBSX5Gy4i%2FfightMX_config1.jpg?alt=media&amp;token=a5ce44ce-ab18-478b-b39f-f116f3d8f859" alt=""><figcaption></figcaption></figure></div>

canDo

* .LStand: there is left stance set up \[idle, punch, kick etc]
* .S180: there is stance 180 set up
* .goKOIfHitUngrounded: fighter is KO if being hit while jumping

turn

* .useS180IfTargetBehind: stance goes to 180 if target actor \[enemy] is behind

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FIrmKHecjoHaBOEN9Yv1q%2FfightMX_config2.jpg?alt=media&amp;token=4c51ec4b-099c-46dc-8278-f2c189beb995" alt=""><figcaption></figcaption></figure></div>

lockOn

* .rng: lock on is possible within this angle range
* .on: lock on is possible during these actions

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FCsPmuO5t9DpjJUC6XntT%2FfightMX_config3.jpg?alt=media&amp;token=e77e782e-daaa-457e-9c5e-71e1390b41c9" alt=""><figcaption></figcaption></figure></div>

action

* .canHoldPunch: punch is not immidiate
* .kick.headKO: kick attack hit on head is KO
* .attackStop: attack freeze on hit \[recomm.: IK]
* .useAttackSpeed or .onHit.useSpeedAsStrength: reaction strength value based on attack

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FbLONttbgAO4WmA1kS0Ju%2FfightMX_config4.jpg?alt=media&amp;token=6d7247d4-a226-4a72-9e1e-e5b345939158" alt=""><figcaption></figcaption></figure></div>
