# config

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2Fi2NpflbxgIpMSXhsQZj0%2FfightMX_config.jpg?alt=media&#x26;token=1c427ca0-edca-42d2-bed2-562b24bb42aa" alt=""><figcaption></figcaption></figure></div>

.........................................................................

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FXccntfMSx7FnBSX5Gy4i%2FfightMX_config1.jpg?alt=media&#x26;token=a5ce44ce-ab18-478b-b39f-f116f3d8f859" alt=""><figcaption></figcaption></figure></div>

canDo

* .LStand: there is left stance set up \[idle, punch, kick etc]
* .S180: there is stance 180 set up
* .goKOIfHitUngrounded: fighter is KO if being hit while jumping

turn

* .useS180IfTargetBehind: stance goes to 180 if target actor \[enemy] is behind

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FIrmKHecjoHaBOEN9Yv1q%2FfightMX_config2.jpg?alt=media&#x26;token=4c51ec4b-099c-46dc-8278-f2c189beb995" alt=""><figcaption></figcaption></figure></div>

lockOn

* .rng: lock on is possible within this angle range
* .on: lock on is possible during these actions

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FCsPmuO5t9DpjJUC6XntT%2FfightMX_config3.jpg?alt=media&#x26;token=e77e782e-daaa-457e-9c5e-71e1390b41c9" alt=""><figcaption></figcaption></figure></div>

action

* .canHoldPunch: punch is not immidiate
* .kick.headKO: kick attack hit on head is KO
* .attackStop: attack freeze on hit \[recomm.: IK]
* .useAttackSpeed or .onHit.useSpeedAsStrength: reaction strength value based on attack

<div align="left"><figure><img src="https://274375387-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMn0TlKNWKe0XSjxGhBMD%2Fuploads%2FbLONttbgAO4WmA1kS0Ju%2FfightMX_config4.jpg?alt=media&#x26;token=6d7247d4-a226-4a72-9e1e-e5b345939158" alt=""><figcaption></figcaption></figure></div>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://rawformula.gitbook.io/renegade/s-y-s-t-e-m/actor/fight-mx/code/config.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
