obstacle detection

jumpMX.rayx

the two rays going down in front of the actor are .fwd.dwn and .fwd.dwn2

the first yellow ray is .obstac.otherSide.contact [available ground ahead]

on the second obstacle

the yellow rays are contact points for jumpOn and jumpOver [.jOn.contact]

the other yellow ray is .jOn.otherSide.contact

the white ray is .jOn.block

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