setting up [splines]


pathNodes4Splines
sets up nodes after splines are created

splineDX is added to splines with all spline points, their NT, and the path nodes for the spline

run it. now we can copy the the created roads network into the scene
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node connections within a spline are set up automatically
but the node connections between splines (crossings) have to be added
manually

or by setCrossings
set up the crossings by trigger colliders
add the graph to setCrossings.graph (the folder with the created nodes)

run it. the connections get updated

now we can copy the created roads network into the scene (and remove the older setups)

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