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THROW

Last updated 6 months ago

throw is set up in fightMX.actionData.thro

  • .maxDist: max distance for this throw attack

  • .typ: sequential or paired [seq: grabbed and thrown anim. paired: one thrown animation]

  • .up: blendtree param up [low:-1. mid:0, high:1]

  • .attAngle: throw attack animation angle [forward=0]

  • .back2stance: time to go to stance after throw [seconds]

  • .endStance: the stance after throw

.NT [normalized times]

  • .grab: grabbing start [attacker]

  • .thro: throwing start [attacker]

  • .goRagd: ragdolling start [victim]

.newPivot [rotating towards attacked]

  • .body: the foot on which attacker rotates

  • .turnT: the time of turning [seconds]

.attackd [for attacked anim]

  • .side: blendtree param side

  • .sthrown: blendtree param sFWD while grabbed

  • .thrown: blendtree param sFWD while thrown

  • .up: blendtree param up while grabbed

  • .POffset: position offset of attacked

  • .ROffset: rotation offset of attacked

.force [after throw on ragdolled victim]

  • .throwDir: the direction of force in attacker's local space

  • .forceCo: force coefficient