THROW
Last updated
Last updated
throw is set up in fightMX.actionData.thro
.maxDist: max distance for this throw attack
.typ: sequential or paired [seq: grabbed and thrown anim. paired: one thrown animation]
.up: blendtree param up [low:-1. mid:0, high:1]
.attAngle: throw attack animation angle [forward=0]
.back2stance: time to go to stance after throw [seconds]
.endStance: the stance after throw
.NT [normalized times]
.grab: grabbing start [attacker]
.thro: throwing start [attacker]
.goRagd: ragdolling start [victim]
.newPivot [rotating towards attacked]
.body: the foot on which attacker rotates
.turnT: the time of turning [seconds]
.attackd [for attacked anim]
.side: blendtree param side
.sthrown: blendtree param sFWD while grabbed
.thrown: blendtree param sFWD while thrown
.up: blendtree param up while grabbed
.POffset: position offset of attacked
.ROffset: rotation offset of attacked
.force [after throw on ragdolled victim]
.throwDir: the direction of force in attacker's local space
.forceCo: force coefficient