tips

JUMP ON/OVER

if you want jump first step to adjust to contact distance (by starting step at offset), set style.useFootP true

useFootP Off [NT.offset = 0]
useFootP On [NT.offset = 0.17]

JUMP

the animation clip should be quite precise. if the feet [animated root position] on jump end are higher than floorx.maxAboveGound it will cause land/fall state.

  • try baking rootY

  • if used by one character, adjust rootY offset

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