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tips

Last updated 1 month ago

JUMP ON/OVER

if you want jump first step to adjust to contact distance (by starting step at offset), set style.useFootP true

JUMP

the animation clip should be quite precise. if the feet [animated root position] on jump end are higher than floorx.maxAboveGound it will cause land/fall state.

  • try baking rootY

  • if used by one character, adjust rootY offset

useFootP Off [NT.offset = 0]
useFootP On [NT.offset = 0.17]