tips
Last updated
Last updated
JUMP ON/OVER
if you want jump first step to adjust to contact distance (by starting step at offset), set style.useFootP true
JUMP
the animation clip should be quite precise. if the feet [animated root position] on jump end are higher than floorx.maxAboveGound it will cause land/fall state.
try baking rootY
if used by one character, adjust rootY offset