custom

for customizing fightMX animations will need clip numbers in animator [and setting up in fightANM.cs)

can check with clipsN.cs

currently

RPUNCHR 935-945 RPUNCHL 954-962

RHOOKR 963-966 RHOOKL 967-972

RKICKR 986-1002 RKICKL 1003-1014

LPUNCHL 1051-1057 LPUNCHR 1058-1066

LHOOKL 1067-1070 LHOOKR 1071-1076

LKICKR 1105-1114 LKICKL 1115-1123

Last updated