custom
for customizing fightMX animations will need clip numbers in animator [and setting up in fightANM.cs)
can check with clipsN.cs
currently
RPUNCHR 935-945 RPUNCHL 954-962
RHOOKR 963-966 RHOOKL 967-972
RKICKR 986-1002 RKICKL 1003-1014
LPUNCHL 1051-1057 LPUNCHR 1058-1066
LHOOKL 1067-1070 LHOOKR 1071-1076
LKICKR 1105-1114 LKICKL 1115-1123
Last updated